Tuesday, April 13, 2010

My idea for an Analog Wiimote

Recently, while playing Twilight Princess and Mario Galaxy, I found myself cursing the disappointing camera controls (probably the only tecnical downside in either game).I thought: what if the Wiimote had an analog stick? So, I made one. Well, just photoshopped one in less than 5 minutes, but.. oh well.Look at the picture below: the Home button is now on top, in the previously empty space near the Power button. Where Home used to be you'll see a PSP-like analog stick (copied and pasted from a white PSP picture). I think it would work and open the way for many great applications, tell me what you think.My idea for an Analog Wiimote
I think it's a bad idea plus a bad design.Not only does it make it harder to get to the d pad but it also makes it harder to use the + and - buttons.There's a reason the Wiimote is designed as it isMy idea for an Analog Wiimote
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if they were ever going to put an analog it would be to replace the D-pad, that way it would still be compatible with old games and not mess up the controls
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way to copy and paste that in like 2 seconds lol
i think we need a more traditional controller period, like an alernative so more options are avaliable for games w/ difficult or unwieldy motion controls
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[QUOTE=''Gally66'']i think we need a more traditional controller period, like an alernative so more options are avaliable for games w/ difficult or unwieldy motion controls[/QUOTE]There is the classic controller, if you didn't know already. And to the Wii mote with analog stick design, I don't really like it to be honest. The Wii mote is perfect as it is.
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The idea is nice. The only thing I dont like is that it would be hard to move the analog stick and press the A button at the same time.
Take this Sell it to Nyko Nyko well mass produce it as soon as nintendo allows for it and they will add the ever so useless turbo button that 3rd party companies love and u'll be rich and my hero.
NOOOOOOOOOOOOOOOOO PLEASE NOT THE PSP ANALOG STICK!!!!!!!! PLEASE NOOOOOOO! *runs away*seriously, everybody hates the PSP analog, and it looks ugly on the wiimote. and wheres the home button?
let's say u move with the analog and u jump with A how the hell will u do it?
[QUOTE=''Lisandro_v22'']let's say u move with the analog and u jump with A how the hell will u do it? [/QUOTE]What game does that?
[QUOTE=''webbut''][QUOTE=''Lisandro_v22'']let's say u move with the analog and u jump with A how the hell will u do it? [/QUOTE]What game does that?[/QUOTE]Most every?Hitting the jump button makes you jump up. In order to jump to a direction you need to control which way they're going
[QUOTE=''Jaysonguy''] I think it's a bad idea plus a bad design.Not only does it make it harder to get to the d pad but it also makes it harder to use the + and - buttons.There's a reason the Wiimote is designed as it is[/QUOTE] Hey you can at least give him props for taking the time making that.. Interesting design but I do think the A button would be harder to reach.
[QUOTE=''Jaysonguy''][QUOTE=''webbut''][QUOTE=''Lisandro_v22'']let's say u move with the analog and u jump with A how the hell will u do it? [/QUOTE]What game does that?[/QUOTE]Most every?Hitting the jump button makes you jump up. In order to jump to a direction you need to control which way they're going[/QUOTE]but the anolog stick on the wiimote would not replace the nunchuck it would be replacing the D-Pad on the wiimote. at least thats what i got from this persons explanation. for example in zelda you would still move around with the nunchuck but when u selected like ur boomarang with the up D-pad button u could instead move the anolog stick on the wiimote up
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I make it better?

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