I need to discuss something. Many people here want wii versions of games from other platforms (multiplatform games) however it will NEVER be as good as or better than other versions. You see when games are designed for PS3/X360 or PC it usually have HD graphics, great online service, etc. that wii can't handle. Multiplatform games will NEVER excel on the wii.The reason would be that the devs have to create an entirely different version of the multiplatform game. It should have great graphics that the wii is capable of (better than last gen) and should be designed on the use of the wii-mote. It SHOULD also be a completely entire new game SOLELY designed for the wii. They will then have to invest time for research or redesigning the game for the wii's features which will take time and manpower from devs.say for example RE5. They have no problem with the reasons above but they still have one BIG problem. If Capcom makes a Wii version of it it will take manpower and time. The problem is that in my speculation their RE team are focusing on the ps3/x360 versions of the game. If Capcom need to release it nearer the release of the ps3/x360 versions they would need an entirely new studio. This is the reason of the studios for the wii being different from their original team. Let's see Alone in the Dark. Who is developing for the wii version? The Obscure dev who are also making the ps2 version instead of eden. i say companies let other studios that aren't very talented like their main studio to make the wii version. The wii will still get a great multiplatform game. This is possible but the problem is that it is most likely to be compared with the ps3/x360 versions which are designed for HD graphics,etc. Games designed for a graphical powerhouse will have to be DUMBED DOWN if ported to the wii. Alan Wake and RE 5 uses lighting effects for gameplay which the wii can't probably handle. Let's not even bother the king of graphics as of now which is Crysis. And so, it needs an entirely new design. example would be Pro Evo 2008 wii version. it will entirely depend on the wii's design and feature. The wii's strength is in the exclusives. Name one great and epic wii game that is a multiplatform. NONE. A game designed for the wii will excel in the wii. also, a game designed on the wii will have to be also DUMBED DOWN if ported to the ps3/x360. Zack%26Wiki, NMH, Wii sports,etc. will be utterly toned down. Have you also considered that most if not all DS' killer games are exclusives?The wii is entirely different and unique as is the DS. If you want a dev to make an epic game it should be designed SOLELY for the wii and most likely an exclusive. IMO this makes the wii even worhy of your purchase as its games can never be experienced and played the way it's meant to be played on other platforms.The Wii's only strength = exclusives
Yeah, a lot of people wish that Super Smash Bros. Brawl can go onto their PS3 or Xbox 360. But that will never happen, it will never excel on another console! The Wii's only strength = exclusives
[QUOTE=''Dion4ever'']Yeah, a lot of people wish that Super Smash Bros. Brawl can go onto their PS3 or Xbox 360. But that will never happen, it will never excel on another console! [/QUOTE]nintendo games are an exception because you know they can never be developed on a non-nintendo platform.
It's annoying when devs don't put effort into the Wii version of multiplats though.Pro Evo is an example where the Wii version is superiorOther than that yeah most of the time it's wishful thinking for alot of games to hit the Wii.
[QUOTE=''Dion4ever'']Yeah, a lot of people wish that Super Smash Bros. Brawl can go onto their PS3 or Xbox 360. But that will never happen, it will never excel on another console! [/QUOTE]you also have to take into account that there are certain games and genres like fighting and hack and slash games that aren't fit for the use of wii-mote. On the FPS and RTS side however, it has big potential.
Yeah I agree. Great post. But of course there are a few exceptions where the Wii version can be totally redesigned for the wiimote, like Pro Evo 2008.
[QUOTE=''Erebyssial'']It's annoying when devs don't put effort into the Wii version of multiplats though.Pro Evo is an example where the Wii version is superiorOther than that yeah most of the time it's wishful thinking for alot of games to hit the Wii. [/QUOTE]Almost forgot that. Pro Evo wii version was really designed for the wii. port it to ps3/x360 and it will fail as their controllers don't have IR functionality. However, i will doubt devs will do these kinds of things. how lazy and blind they are. i hope they will soon regret it in the end.
[QUOTE=''Erebyssial''] It's annoying when devs don't put effort into the Wii version of multiplats though.Pro Evo is an example where the Wii version is superiorOther than that yeah most of the time it's wishful thinking for alot of games to hit the Wii. [/QUOTE] Others would be Madden '07 and Bully: Scholarship edition.Wii can handle multiplats, but devs don't want to take the time to port it properly.
[QUOTE=''effthat''][QUOTE=''Erebyssial''] It's annoying when devs don't put effort into the Wii version of multiplats though.Pro Evo is an example where the Wii version is superiorOther than that yeah most of the time it's wishful thinking for alot of games to hit the Wii. [/QUOTE] Others would be Madden '07 and Bully: Scholarship edition.Wii can handle multiplats, but devs don't want to take the time to port it properly.[/QUOTE]it entirely depends on the wii's design and features. let me mention fighting games like Street Fighter. Would it excel in the wii from other versions? i doubt it. Pro Evo 2008 wii version's design was perfect for the wii.
[QUOTE=''lordlors''][QUOTE=''effthat''][QUOTE=''Erebyssial''] It's annoying when devs don't put effort into the Wii version of multiplats though.Pro Evo is an example where the Wii version is superiorOther than that yeah most of the time it's wishful thinking for alot of games to hit the Wii. [/QUOTE] Others would be Madden '07 and Bully: Scholarship edition.Wii can handle multiplats, but devs don't want to take the time to port it properly.[/QUOTE]it entirely depends on the wii's design and features. let me mention fighting games like Street Fighter. Would it excel in the wii from other versions? i doubt it. Pro Evo 2008 wii version's design was perfect for the wii.[/QUOTE]It also depends if the game is made with hardware power in mind, like AC, Bioshock, Fracture (I think that's the name that game where you change the ground with special grenades or whatever).
''The wii's strength is in the exclusives''I fully agree. I own a wii and a 360 at the moment (had a PS3, will get one again in the future) And the only wii titles I give a dam about are exclusives like Endless Ocean, Zack %26 Wiki, No more Heroes, Fire Emblem etc.People like me with multiple consoles will nearly always pick the multiplat titles on the higher powered console. Thats not saying the wii is bad, but good wii games need to be thought out for the wii from the ground up imo.
It's not the only strength though. What about the few hundred games we'll see on VC/Wiiware?
Or originality? It comes close to exclusives, but there's a difference.
And every game in the wii library plays different. It's kind of an anti-cloning console.
Another strength would be versatility.
Check out the genres that appear on the wii You rarely find them anywhere else. Point and click adventure, 2d shooter, self-help, lightgun shooter, adventure/FPS, platformer/RPG, action/RTS.
Another strength would be quality of service, hardware, and pricepoint of both software and hardware.
It also got a really strong offline multiplayer.
You make a good post, but i just wanted to remind people that is not the only good aspect about having a wii.
Last I checked, the classic controller had just as many buttons as the DS3 and the 360 controller. The placement is eaven pretty similiar (with the exception being the should buttons).The issue is that the Wii requires much different techniques to really take advantage of the visuals and capitalize on the controllers available. The developers have been spoiled up to this point as the systems have been pretty similiar. As the industry grows and evolves there is going to be more differentiation and they are going to develop faster and have a shorter lifetime. Developers need to start really embracing the individual systems and their strengths and stop trying to Be all things to all people. You can't be the best if you are focusing on being a jack of all trades and if you just follow the leader you'll always be late. I completely agree that the wii's strength is in exclusives. I don't agree that multiplats are a lost cause. It's just going to take a team that is willing to take the time to make a good port instead of goinng the traditional route and then putting stop gaps in for the differences. Take a look at Foce Unleashed and you'll see a proper multiplat for the Wii. They didn't disregard the Wii completely, and they didn't take the PS2 version and rig up a half baked control scheme. They took advantage of what was available to them and leveraged the strength of the system.
[QUOTE=''lordlors'']Pro Evo wii version was really designed for the wii. [/QUOTE]Completely false, it's a direct port of the PS2 version with Wii controls.The only difference between the PS2 version and the Wii version are the controls and the game runs better on the stronger hardware.Saying Pro Evo was designed for the Wii is like saying that Twilight Princess was designed for the Wii.
I agree entirely that the Wii's only strength is exclusives. I for 1 specifically bought the wii for those games. I have a 360 if I want to play multiplatform stuff since its got HD and great online support. I've had my wii for about a year now and I have bought 3 games, SSBB, SMG, and Zelda: TP. I plan to get Mario Kart when it comes out, and at some point I'll get metroid prime 3. But other than that, I could really care less about the Wii. The only 3rd party game I can even see myself buying is the Tales of Symphonia game if they ever bring that over to the US.
I disagree that it is merely exclusives. I think it was pointed out that some games play ok on other systems, but if done properly, the Wii control scheme kicks things up a notch. A friend of mine has Madden for the 360, but when that broke (go figure) he got a Wii and got the game (he likes his football =p ). He enjoys it even more now just because of the control scheme. If devs really take the time on multiplatforms, I see the Wii excelling in various areas where the game is multiplatform but its just so much more fun to play the Wii way. Of course the system exclusives are super helpful, no one can deny that but to be honest, as an owner of a 360/Wii (and a PS3 soon) I would give the Wii version of a game the green light before playing it on the other consoles. I just don't button mash all that well and I have a PC that makes all the pretty pictures. That's just me and my systems though and I don't expect it to be a general consensus.-S
As far as control for fighting games like Street Fighter? There's always the Classic Controller and Gamecube Controller options. It defeats the purpose of the Wii ultimately, but for certain games, a more classic control style is a must to have as an option. It'd be great if they offered a ''Wii-Play'' style deal with a Classic Controller and Street Fighter bundle, IF a Wii version is released. Granted, everyone knows Wii isn't the powerhouse that PS3 and 360 are, but if you're speaking of the new Street Fighter, I don't really think a Wii version is impossible. It might be lower res, but Wii could handle the ''painted'' style of the visuals and online battles. There doesn't look like there's really anything too hardware taxing going on with the game as of yet.I don't believe Wii's only strength is in its exclusives. As a few mentioned before, some games benefit a good deal from the use of Wii's IR. Bully, RE4, the Madden games, any random Golf game, EVO, The Godfather, and as you said, especially FPS's. Really though, whether a game benefits or not from use of the Remote, its on the developer. They can either choose to create something unique or just simply replace button presses with waggle. I guess if they DO create something unique for the system, it IS exclusive, eh? So, yeah, you're right in a certain aspect.I just wish more Devs would spend more quality time on quality products because Wii COULD be a truly quality system. I hope the whole ''We gotta jump on the bandwagon!'' phase ends soon and we some more well-executed games get released. Wii is a unique experience and it should be treated as such. It deserves more than PS2 ports. It can do so much more and its sad that devs don't harness its power. I'd like to see a long, story-driven based Wii game with well thought out and executed use of the motion controls. Something along the lines of Bioshock. I wouldn't even care if we have to wait a few extra development months for it. Just make it quality!Anyway, heres to hoping The Force Unleashed turns out as good as I hope! Looks to be a great game no matter what platform one might get it for.
SO U GUYS ARE STILL FIGHTING OVER THE GAMPLAY VS GRAPHICS THING........maannnn u are geting old with this..... :/
Not the gameplay vs. graphics thing again, it's making me sick.And there are exceptions like Madden, Pro Evo Soccer, Bully...
[QUOTE=''lordlors'']The wii is entirely different and unique as is the DS. If you want a dev to make an epic game it should be designed SOLELY for the wii and most likely an exclusive. IMO this makes the wii even worhy of your purchase as its games can never be experienced and played the way it's meant to be played on other platforms.[/QUOTE]I agree completely and I bet Nintendo already knows this. Having Wii exclusives was the intent of Nintendo and we are witnessing the progression as we speak.
Good post and conclusion :D
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